The Assassin's Creed games are a lot of fun, but one has to
wonder if an annual release is a mistake. I went a good two years in college
without a job and because of that, buying Assassin's Creed Revelations was put
on hold for me at the end of 2011. Another year rolls by and Assassin's Creed
III comes to the shelves and I was then two games behind. Now I had two titles
in the series on hold and they announced one slated for 2013. I was lucky to
have a Steam sale with both Revelations and Assassin's Creed III and a good
amount of free time to catch up, but I'm sure there are plenty of fans who
haven't had the chance.
So far this may sound like a pseudo-not-really-a-problem
type of problem, but there is more to my complaint. As someone who had played
the original installment and waited two years for its sequel, I was blown away
by the expansion of detail. The second game in the series was vastly superior
to the first one and that is arguably why it got such good ratings. The series
then on became an annual release schedule. The problem with this is that the
innovations the developers make are much less noticeable and mind-blowing as
the jump between the original and its sequel.
Sure, sailing on the ocean as a member of the Assassins
sounds awesome (and it really, really does), but think about how cool it could
be if they took longer to develop and innovate even further. I think the
problem is that somewhat appeasing a mass amount of fans makes marginally the
same amount money as blowing away the same amount of fans, but I don't pretend
to be a marketing professional.
I love you guys, Ubisoft Montreal, but I worry for the sales
of my beloved Assassin's Creed. If you see a kink in the chain, don't ignore
it!
Stay Toasty!